Founder
A metroidvania about the emotional life of a zombie stuck in a toaster.
šŖš¬ Egypt
š Founded January 2017
š 1 Founder
šµ Monthly Revenue = NA
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My name is Sherif Salama. Iām a Cairo University computer engineering student in the middle of dropping out in the pursuit of a dream of making indie games. For the past 2 years, Iāve been struggling with the guilt of being in the top university in Africa, and that Iāve had to postpone my dreams to finish my studies. But lately Iāve realized that the educational system is too flawed and helped make taking the decision easier to drop out and follow my dreams.Ā
Iām currently a solo developer working on a PC & console game about the emotional life of a zombie stuck in a toaster, hence why itās called āUnbreadā. I do all the programming, art, & animation in the game. In a way this game is my way of projecting my real life struggles that Iāve found in life into an artform that is a video game. The game is without a deadline as the aim of the game is not to release a finished product, but to give me a daily exercise where I can continuously become a better game developer than yesterday.
I have a wonderful full-time freelance job in game development to support myself financially while I work on my dream game Unbread. I work 5 times a week, 8 hours spent on my fulltime job, 3-4 hours spent on Unbread. Even though I have the leisure of working anytime I want from home, I have found that I am most productive when Iām working on a fixed daily schedule just like I would in a normal job. It helps condition myself that important stuff needs to get done before playtime.
Iām currently one year into development. Itās really weird, you know? Because at this point I thought Iād get tired of this project, but honestly my joy working on Unbread keeps getting incremented every single day. Thereās just something different about working on a project with no deadlines when you get to see yourself improve in skill everyday as a game developer. It sort of feels like Iām playing a real life MMO where Iām constantly leveling up my skills, finishing quests, and when I show my work to real people on social media, thatās when I get the rewards from these quests. I feel so warm reading all these wonderful comments about people giving me feedback on my game. Even though the majority of it is positive feedback, I specially enjoy the negative ones. Because thatās when you know someone has cared enough about the project that theyād want it to be the best it could be.
Iāve worked on another game, of course. Iāve made a small mobile game about protecting an oyster from sea monsters that are tired of hearing his puns. Itās called Seas The Day. Of course this isnāt the kind of project that represents me as the game developer that I am and want to be, nor the kind of games that I make, but that doesnāt keep me from being proud of it as my first project as a game developer. Iāve created Seas The Day with the intention of creating and finishing the simplest game I could think of just to see if I belong in the game dev community or to find out early if it isnāt something for me. To my luck, it was one of the best experiences Iāve ever had, and because of it, Iāve managed to make great game dev friends in the journey such as the developer from Ori & The Blind Forest!
I usually post progress about my game on Reddit and see what strangers think about my game. It helps me get genuine feedback from people who have never seen my game before and point me in the right direction if thereās anyway I can improve my work. Itās a lot different than showing my work to my friends, colleagues, & people already fans of the games as they can sometimes feel pressured to show more kindness than I deserve in their feedback, but itās definitely worth it to see their reactions whenever they enjoy something Iāve made. Iāve created a Twitter to share progress on the game for people who are interested in the project.
Not so long ago, Iāve been asked by interested Redditors to create a Discord for Unbread, and oh my it was the most wonderful thing that has ever happened. Iāve watched people come and discuss Unbread, create memes, fan-art about the game. Iāve made a prototype of the game in which people had been speedrunning for weeks and kept stealing each otherās title for the top speedrunner title. Itās honestly such a fun ride, and I canāt wait to see whatās in store next.
My sources of inspiration consist of the following:
Hollow Knight: The game that ruined other metroidvanias for me. After playing this game other metroid just couldnāt compete in the same level of game design, gameplay, and magnificent world building.Ā And to think itās only been made by 3 people.
Cuphead: An absolutely breathtaking game with absolute excellence in animation quality that has been made by only 2 people.
Antichamber: A game created with sheer dedication and struggle of one man in 7 years. One man that didnāt have the best talent nor skill, nor has he ever relied on luck to create the best game he could. The man that adventured throughout his journey on his search to answer to what makes not only a successful game, but a great game.
The hardest decision Iāve ever made was to go solo and pursue a fulltime job while working on my own studio. At first I didnāt have any time at all to work on my studio, but recently Iāve scheduled consistent hours to go back to working on Unbread while at the same time helping myself financially.
I do have the opportunity to work with other amazing people to help speed up the process & development of Unbread, but my goal is to develop as a developer, and not rush a finished game. So Iāve found this setting to be the most effective, as well as the most fulfilling.
Donāt let the guilt of having someone elseās dream life keep you from pursuing your own dreams.
Discord: https://discord.gg/ErFuR6v
Twitter: https://twitter.com/Ankh_Games